
Although many schools have returned to traditional face-to-face interactions, there are still some schools that use online classes. Even without these latest changes in school systems around the world, there have always been times when students had to face their schoolwork alone, separated from their class and friends. Of course, smartphones and computers make it all too easy to connect with others remotely until they become a distraction instead. Balancing focus and socialization in the Internet age can be a daunting prospect for both students and their parents; That’s why this touch screen device, which is quite strange, tries to do that delicate dance by connecting the students with each other without causing them any distraction.
Designers: Simay Tokus, Muhammet Uzuntas, Brenda Gallardo Flores
Many education systems have long encouraged self-study, but let’s face it, few students enjoy and thrive in that environment. Although they may be able to focus for a while, they eventually long to bond with their classmates, especially when they come across a problem they cannot solve on their own. Smartphones and the Internet break down barriers and connect students with each other easily. Unfortunately, they are also a source of distraction, even when the screen is off.
Summy is a dedicated device designed to keep students connected while still setting limits on how much they can interrupt. At its most basic level, the device is a voice messenger, a timer, a daily planner, and a sort of social network among friends, probably students in the same class or level. The idea is that you can only send short voice messages to the people in your circle, at least when they are available.
The device uses a UI made of concentric circles and icons represented by old-school 8-bit monochrome characters. Tapping a friend’s icon lets you send a voice message, which is more limited and less disruptive than a voice call. You can view other friends’ daily schedules, and if they’re free, you can send a “Study with me” request so you can both set a sync timer to study for the same amount of time .
Sumy creates a fun atmosphere around the concept of studying together, even remotely, making it easier for students, especially the younger ones, to get used to the system that could remind them of mobile games for them they are just short bursts of activity and communication. The spherical shape of the device reinforces that playful character, especially with the way the screen turns to turn off the device. Of course, this only works if the student has several friends who are willing to play the same “game”, but Summy can also be a fun gadget to keep tabs on their own time and b maybe a retro display on his desk to keep them. entertainment.